Panelbreak
The comic panels are the arena, and knocking someone through a panel border is the ring-out.
Trade blows on the same frame and neither lands — but the floor between you does not survive it
Two attack buttons, one opponent, and a floor that does not survive the fight. Throw at the same moment your opponent does and neither hit lands: you both bounce apart, the game freezes for ten frames, and a tile drops out of the arena.
Every surface is generated at runtime: capsule fighters under hard two-band cel shading with thick inverted-hull outlines, blue against orange, standing on a bone-pale floor whose broken edges glow hot red, with four depths of dusk skyline and a raked bowl of roughly 2,900 crowd dots behind them.
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