One More Hop
One button, one arc — and the platforms you land on come back as ghosts to stand on next run
You get one button. Tap to hop, hold up to 0.3 seconds for a taller arc — and never pick your direction, because it flips left, right, left automatically with every jump. Every platform you land on is recorded, and when you fall it returns in the next run as a solid ghost at 35% opacity. You climb this session's wreckage.
How it plays
- Press to charge, release to commit. A bare tap is a short hop; a full 0.3 s hold is the maximum. There is no air control — the skill is the release.
- The zigzag is the level. Platform layout alternates to match the auto-flipping hop, and hopping off one edge of the screen wraps you to the other.
- Platforms drift on slow sine paths, 96–160 px wide, and every gap is generated against the real jump arc, so nothing above you is unreachable.
- Ghosts fade in staggered beneath you at the start of each run. The log holds the last 120 landings and drops the oldest first, so the tower stays thick where you are climbing.
- The HUD reads height in metres, session best, ghost count and run number. Ghosts last the session only — reload and the sky is empty again.
It is all cut paper: platforms are torn strips with a fixed offset shadow, the player a leaning blob with two blinking eyes, and the sky warms from cream toward deep evening blue as you climb. The background doubles as your progress bar.
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