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Coldstack

Ten hostiles, four weapons, one 3:00 clock — an FPS about recoil, spread and the reload you started

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Ten hostiles hold a 60-metre warehouse yard; you have three minutes to clear it. The hook is weight. The rifle climbs and spreads while you hold the trigger, the shotgun loads shell by shell so firing mid-reload spends only what you chambered, and the sniper's bolt locks you out for 1.5 seconds after every shot.

How it plays

  • Four weapons, four temperaments — a 30-round rifle whose cone opens from 0.55° to 4.75° under sustained fire, an 8-shell shotgun reloaded one shell at a time, a pistol, and a sniper that kills a 100 HP soldier at any range.
  • Right click aims. One 0.2-second blend takes the field of view from 75° down to 55, 60 or 50 — or to 15 behind a mil-dot scope, where Shift steadies the sway.
  • Ten named hostiles patrol the yard, spot you along a real sight ray, pause a beat before firing, then strafe. Hit one and it breaks line of sight before peeking back out.
  • Climb it. Double jump, or hold Space at a ledge to mantle onto a 2.59 m container top; a 25° ramp reaches the two-storey building.
  • 100 health and 50 armour absorb 150 damage before you drop. Ten kills wins; the clock or zero health loses.

Flat overcast light on desaturated concrete, with container paint the only strong colour on screen — stacked containers, 41 crates, 34 barrels, a wrecked vehicle, chain-link at the perimeter, and fog that bites at 22 metres.

Plays with KeyboardMouse Not for touch
WASD/arrows move, mouse looks (left- or middle-drag when the pointer isn't locked), left click fires, right click or F aims, Space jumps/double-jumps/mantles, Shift sprints or holds breath, Ctrl/C crouches, R reloads, 1-4 or Q/wheel switch weapons, V toggles fire mode, Esc pauses. Partial touch pads exist but there is no way to aim down sights on a touchscreen, so this is a keyboard-and-mouse game.

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