Coldstack
Ten hostiles, four weapons, one 3:00 clock — an FPS about recoil, spread and the reload you started
Ten hostiles hold a 60-metre warehouse yard; you have three minutes to clear it. The hook is weight. The rifle climbs and spreads while you hold the trigger, the shotgun loads shell by shell so firing mid-reload spends only what you chambered, and the sniper's bolt locks you out for 1.5 seconds after every shot.
How it plays
- Four weapons, four temperaments — a 30-round rifle whose cone opens from 0.55° to 4.75° under sustained fire, an 8-shell shotgun reloaded one shell at a time, a pistol, and a sniper that kills a 100 HP soldier at any range.
- Right click aims. One 0.2-second blend takes the field of view from 75° down to 55, 60 or 50 — or to 15 behind a mil-dot scope, where Shift steadies the sway.
- Ten named hostiles patrol the yard, spot you along a real sight ray, pause a beat before firing, then strafe. Hit one and it breaks line of sight before peeking back out.
- Climb it. Double jump, or hold Space at a ledge to mantle onto a 2.59 m container top; a 25° ramp reaches the two-storey building.
- 100 health and 50 armour absorb 150 damage before you drop. Ten kills wins; the clock or zero health loses.
Flat overcast light on desaturated concrete, with container paint the only strong colour on screen — stacked containers, 41 crates, 34 barrels, a wrecked vehicle, chain-link at the perimeter, and fog that bites at 22 metres.
Feedback & suggestions
No feedback yet. Be the first to tell the developer what you think.